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King’s Jewel: Give the king the diamond in exchange for a bag of gold coins.Įxpensive Deal: Exchange the bag of gold coins for the sword.
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Regular Diet: Give a fish to the sea monster. That’s Not Water: Give the wine to the sea monster. Tastes Funny: Give the mushroom to the sea monster. I used the poppy flowers and the coin.ĭo Not Disturb: Give the acorn to the sea monster. I used the coin and then the rope.įunny Devil: You need to entertain the depressed man using the Devil. I used a mushroom and a worm to do it.įunny Granny: Have Granny entertain the sad man to make him happy. When his eyes catch fire, douse them with the pot of water.įunny Hobo: You need to entertain the depressed guy using the Tramp. Then, use Granny and the broom to hit him. Home Sweet Home: Use the Devil and the rope to scare the the long-nosed man so he drops his broom. Gone Cooking: Give the man with the broom a mushroom so he’ll run inside to cook it and drop the broom. Target Hit: Have Bandit shoot the man with the broom so he drops the broom, then pick it up. Then, switch to the Devil and hit the Priest with the broom. Zonked: Cook the poppy flowers in the pot of water to make a sleeping potion, then feed it to the priest so he falls asleep.Ĭhastisement: First, use the original guy (Tramp?) to get the Priest to come out. Rummy: Give the priest the bottle of wine to make him drunk.ĭirect Hit: Have the Bandit punch the priest. Unexpected Hit: Shoot the priest with the gun and acorn. Sleeping Potion: Make a sleeping potion by cooking the poppy flowers in hot water and then feed it to the bear.ĭusted: Hit the bear over the head with the broom. Ready for Bed: Give the bear the bottle of wine to make him drunk. Ouch!: You get this by using Bandit to shoot the bear with the gun and acorn. Just go to the bar and keep giving the barkeeper a coin for a beer. The Devil is My Friend: Use the fishing rod (or coin) to get the Devil out of his hole and then give him to rope to get him to join you.ĭrunkard: You get this by making the Tramp drunk to the point that he collapses. Tasty Alms: Use a cooked fish to get Granny to join you. In Good Spirits: Give the Bandit the bottle of wine and get him to join you.Īlms: Give Granny the coin and get her to join you. Feed the Bandit the cooked potatoes to get this achievement.
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Fill the pot with water from the pond and cook it over the fire. Mysteries and clues await everywhere in Year Walk, but to fully understand the events that took place on that cold New Year's Eve, you will have to delve deeper than the adventure and lose yourself between fact and fiction.Debt Free: Head to the garden and pick up the hoe. Solve and decipher cryptic puzzles, listen for clues, and learn about mysterious folklore creatures in the built-in encyclopedia as you seek to foresee your future and find out if your loved one will ever love you back. Venture out into the dark woods where strange creatures roam, on a vision quest set in 19th century Sweden. Informazioni sul gioco In the old days man tried to catch a glimpse of the future in the strangest of ways.Įxperience the ancient Swedish phenomena of year walking through a different kind of first person adventure that blurs the line between two and three dimensions, as well as reality and the supernatural.